Mask Or Menace: Application
Sep. 9th, 2015 03:01 am〈 PLAYER INFO 〉
NAME: AbbyStabby
AGE: 24 Years Old
JOURNAL: I do not have a personal blog but you can find me on this account,
ofsnakesandreeds, or
cantgofast
IM / EMAIL: ablydavis@yahoo.com
PLURK: AbbyStabby
RETURNING: --
〈 CHARACTER INFO 〉
CHARACTER NAME: Fly
CHARACTER AGE: 13 Years Old
SERIES: Help! I’m a Fish
CHRONOLOGY: Post movie, a few months later.
CLASS: Hero and potential leader.
HOUSING: Nonah #001
JOB: Student and/or Dishwasher at the Fish & Chips shop, Fishy Business
BACKGROUND:
Off the coast of California, during a summer evening in 2000, a young and rambunctious boy named Fly made preparations to take a fishing trip on a nearby beach. Unfortunately, his plans land on the same time that his parents are making their own preparations to go out. Of course their plans take priority over his, seemingly forcing him to stay home and wait for another day to do what he wants.
Fly and his little sister Stella are then left in the care of their stuck up Aunt Anna, who also brings her intelligent son Charles (Chuck for short) along. It becomes painfully obvious that Fly and Chuck don’t care too much for each other’s company from the get go, though it doesn’t help that Fly had intentions of going fishing before his folks left. Despite this, Fly keeps himself entertained by being a nascence to his cousin, taking his computer and “accidentally” causing an error while fooling with it.
Once he finds out that his aunt fell asleep while reading Stella a bedtime story, he not only sneaks his little sister out to go fishing with him, but he also coaxes Chuck into coming with by holding his backup files hostage. Couldn’t have Chuck tattling on him! While fishing, Fly, Chuck, and Stella discover a cave that leads to a hidden ship after nearly getting swept away by the tide. They enter it in hopes to find someone who can show them the way out. It appears to belong to a Marine Biologist named Professor H.O. MacKrill, a very eccentric scientist bent on saving mankind from the Earth inevitably flooding due to the increasing heat and melting polar icecaps. His solution? A potion that will turn people into fish! Before drinking the concoction himself to demonstrate how effective it is (and making Fly record it as well), he remembers that he should show the kids the antidote that will change him back once his transformation is complete, setting the original potion down. While everyone’s back is turned Stella thinks the potion is lemonade and drinks it. It doesn’t take long before she turns into a Starfish, lying on the floor face down and unconscious. When discovered, she is mistaken for a normal Starfish and is thrown out the window into the ocean. Since Stella’s transformation was caught on camera, it doesn’t take long for the three to realize what happened and head out to sea on a desperate search to find her.
As a tropical storm brews over their heads and MacKrill fails to locate Stella with his underwater eyeglass, Fly decides that the only way to find her is to turn into a fish himself. Ignoring the Professor’s warning, he drinks the potion, jumps overboard, and becomes a “Californian Flyfish”. The boat Chuck and MacKrill are on capsizes, sending both of them, the potion, and it’s antidote into the raging sea. Unable to swim, Chuck is forced to drink the potion, while MacKrill and the antidote sink… Due to air pressure in the bottle, the cork holding the antidote in loosens and causes the mixture to leak. A Great White Shark and a Pilot Fish swim into the floating liquid, giving them human intelligence, speech and characteristics. Calling himself Joe, the Pilot Fish takes what anti-fish potion remains in the bottle and schemes to create an entire society of civilized fish to rule over, all while taking advantage of his shark companion’s lack of smarts to make him his lackey.
Meanwhile Fly scours the ocean for his sister till morning, finding her trapped inside a clam. He easily saves her and together they explore the ocean with Sasha, a friendly sea horse they had met while fishing the day before. Soon after they reunite with Chuck, who transformed into a Jellyfish, he informs them of what happened during the storm. With the antidote lost and only having till tomorrow’s sunset to find it, they are at risk of being stuck as fish forever. The children come across some talking fish who tell them about Joe, a fish who gave them their present capabilities with his “magical potion”. Assuming it’s the same anti-fish potion they are looking for, Fly, Chuck, Stella, and Sasha follow them (by bus if you can believe that) to a sunken oil tanker where a large gathering is taking place. Sneaking in and witnessing Joe using the antidote to change fish into more intelligent beings, Fly makes an attempt to steal it and almost makes the mistake of taking a swig while at the bottom of the ocean. Curious about the children, Joe places them under arrest and brings them back to his office for questioning. He tries to convince Fly to tell him how to make more of the potion by offering him a place of power but the boy claims he doesn’t know how and that the only one who did drowned. Not believing them, Joe throws the kids into a cage guarded by a solder crab, except for Sasha who is put into the work camp. If they don’t tell him what he wants by morning, the kids will become shark bait.
Coming home from their night out, Fly and Stella’s folks return to find a frantic Aunt Anna who tells them that the children are gone. When the police refuse to help, Bill and Lisa discover that Fly’s fishing tools are also missing and go to the beach to search themselves. They meet the Professor, who survived the storm, and tells them that their kids have turned into fish. Their skepticism is washed away after being shown the video of Stella transforming into a starfish and, with Bill, MacKrill uses a makeshift boat outfitted with a water pump to help find the missing youths.
The next morning, with Sasha’s help, Fly leads the children’s escape from Joe’s base of operations. Realizing that there’s no way they can go back to get the potion, Fly finally remembers that they do know how to make the antidote (the Professor showed them how through song) and all they have to do is make one themselves. While they spend the day making a fresh potion, Joe, Shark, and his legion of swordfish and crabs search for the children. Come evening, the kids have finished making a new anti-fish potion but are found by their enemies. After drinking what was left of the old potion, causing him to grow even more human, Joe threatens the children’s lives if they don’t hand over the formula they’ve created. Fly, however, gets the upper hand by threatening to smash the shell it’s in if he gets any closer, which he follows up with “Let Stella and Chuck go! Then we’ll talk.”
After a little bit of bickering between Shark and Joe (which resulted in Joe firing Shark), the Pilot Fish attempts to convince Fly into joining him a second time, once again offering him a high rank in his society if he gives him the potion. The fish boy doesn’t fall for it but before he can answer, Shark grabs Joe and complains about being fired. Seeing this as an opportunity to flee, Fly once again leads the others away. However, the crab soldier from earlier grabs the shell in Fly’s fins just before he’s able to swim high enough to avoid him. The crab then attacks, striking Fly with his claw, and drinks the antidote himself. Hailed as the “King Crab” by his fellow crab solders, he attempts to capture the children again for his own uses. However an underwater twister, created by the Professor’s water pump, sucks up all the crabs, as well as the still arguing Joe and Shark (who eats the King Crab in the middle of the vortex). Shark gets his head stuck in the pump’s tube and Joe is released from his grip.
With Fly dying and only 12 minutes till sundown, Chuck decides that their last hope is to get back to the Professor’s lab where a pitcher of the antidote is stored. Because Fly is unable to lead them any longer, Chuck takes matters into his own hands, carrying his family members through the pipe that leads into the Professor’s home. It’s dangerous but they have no choice, especially with Joe pursing them. The only way to get to the other parts of MacKrill’s ship, they are forced to flood it. Unfortunately, just before they get their hands on the jug, Joe overpowers Chuck and makes his way off with it. While Chuck fights off the Professor’s escaped piranhas, Fly barely manages to catch up with Joe in the water pipe he’s using to escape. The boy then tricks the villain to drink the antidote by asking him questions only a human can answer. Joe nearly becomes human, with heavy deformities, and loses his gills, causing him to drown.
Fly drags the pitcher back to his cousin and sister, collapsing as Chuck struggles to open it. It uncorks and just as Chuck and Stella manage to get a mouthful of the antidote, the water that’s flooded the Professor’s home suddenly sweeps them away after Lisa and Anna open the door to the lab. Chuck and Stella turn human again and seemingly everyone is drained outside of MacKrill’s house when he and Bill return from their search. Chuck and Stella are reunited with their families but soon realize that Fly’s missing. Finding the limp and unresponsive body of a Californian Flyfish, it’s assumed by everyone that he didn’t make it. Everyone but Chuck, that is. Chuck desperately tries to find ways to bring him back, dropping the glass bowl he put Fly in in the process. He picks up Fly and asks if he’s ok while Anna tries to approach her distraught son. When he tries to warn her to get away from him, he slips and accidently sends the little fish flying. Aunt Anna tries to catch him but steps on him with her high heel shoes instead, crushing the body.
After a few tense moments, Fly emerges from one of the lab’s pipes, human and hurt, but very alive. Turns out the fish they’d mistaken for Fly was merely a stuffed replica of a Californian Flyfish. A few days later, while the family and MacKrill are hanging out on the beach, Stella is reunited with Sasha, who is turned into an actual horse by the Professor and Chuck so the two can be friends on land.
PERSONALITY:
Fly is a young boy who always has something snarky to say. Highly self-sufficient, he is very optimistic, never wasting time to worry about the future. Instead, he finds a solution to his setbacks and plows through whatever troubles are ahead of him. Before finding himself in Florida and under the surveillance of the Government, he lived a very comfy life. His overwhelming love for his family made it hard to be sad and living with very open-minded parents allowed him to live freely. It’s rare to see him without a smile.
He is energetic and hates to be in one place too long. His favorite hangouts are beaches and anywhere he can skateboard. He also enjoys things like double cheese burgers, Star Wars, mermaids, video games, dinosaurs, planes/blimps, boats/ships, uni-cycling, rollerblading, biking, archery, UFOS, aliens, space, stargazing, rockets, tennis, baseball, soccer, hockey, roughhousing, kites, race cars, robots, comic books, cartoons, pop music, search-and-finds, (super) heroes, and being a pain.
While he has nothing but good intentions (most of the time), that doesn’t stop him from upsetting his surroundings with his seemingly chronic, impulsive, and spontaneous behavior. It doesn’t matter if you’re close to him, he has a knack for ruffling other peoples’ feathers if the opportunity surfaces. But you have to be as old or older than him to qualify for his little tortures. If you’re younger (by at least three years), Fly is surprisingly tolerant and supportive.
If you’re an adult, he’s generally respectful (as well as oddly quiet) but it depends on how you treat him first. And even then he doesn’t always listen.
Fly can be really good at ignoring others. He tends to get absorbed into his own agendas and has a hard time listening to people, especially if they have no backbone or are telling him that things are hopeless. He cannot stand negativity for very long. On the other hand, Fly doesn't like it when people don’t listen to him and can get frustrated. He does shove and shout, making sure people know he’s unhappy.
If there is ever an opportunity for Fly to have the leader role in any group, he will take it. His boundless confidence, sense of responsibility, and moral instinctive give him the energy and guts to lead just about anyone in any circumstance, even if he’s not totally sure what he’s doing.
For most of his adventure with his cousin Chuck and little sister Stella, Fly was extremely brave, as well as extremely foolish. He thought he was untouchable due to his comfortable upbringing and, before meeting the Professor, never found himself in any real dangerous situations. And it didn’t help that he was influenced by the media he surrounds himself with, where the heroes always win. He has changed a bit since then, learning through Chuck that he should take the time to think before acting, at least once in a while.
Despite his inhibited talent of dancing on people’s nerves, even to those he’s close to, Fly can also be the sweetest and selfless kid you’ve ever met. If you’re kind to him/made friends with him, he is reliable and will always be there for you. He is especially good with kids who are younger than him thanks to his experiences in helping raise Stella for five years.
POWER:
[Fly has no canon superpowers so I’ll be creating some for him.]
Fish Physiology: This includes aquatic respiration, cold immunity, pressure resistance, biological night vision (for when he’s in the deepest depths), and speed swimming. These abilities are limited to saltwater only. Fly cannot hang out in freshwater for long without feeling ill or potentially dying, depending on how long he’s in it. However he can hang out on land for very long periods of time (but not forever).
Animal Morphing: This power is limited to him being able to transform into sea creatures only. This is also limited by the fact that when it comes to larger sea faring animals he can only transform into the young/juvenile versions of them since he is very young himself. This means he cannot turn into a full grown Blue Whale. He can only get as big as their young. However, as he gets older, his transformations will grow with him. Also, due to this ability, Fly has physical fish-like qualities when he is human (similar to Beast Boy having animalistic traits when human). He has visible fins on his arms, legs, head, and back, as well as visible gills on his neck and some orange scales on his skin.
Zoolingualism: Fly has the ability to communicate with sea creatures. This includes fish, sea mammals, crustaceans, gastropods, cephalopods, and so on. He cannot manipulate them to help him like Aquaman can (sometimes he may have to trick them into helping though, depending on the animal and situation) but he can at least ask them directly. He can also become friends with them through this communication. He cannot communicate with any land animals other than humans.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
Look guys, it’s been weird, but I should probably go home. My parents are gonna worried about me and I-
--Alright! Jeez, you don’t have to push!
… Soooo you guys are part of the Government? Don’t you think it’s a little weird, and probably illegal, to kidnap kids and make them swear their allegiance to you?
No?
Well I don’t know if you know but you guys sure are poor excuses for soldiers. You’re supposed to protect kids from being kidnapped. I know you have your duty to the Government and all but don’t you think this is going too far? You have the choice to do the right thing by letting me and everyone else go. We don’t want any trouble, we just want to go home.
C’mon, I’m a US citizen! Not some alien fish monster. You can’t keep me here like this! If you don’t let us go, I’ll… Use my magic powers to turn you all into fish! You’re lucky I’ve even given you a chance to let us go yourselves! You better back off!
I mean it! Let us go!
… Please?
LOGS POST (PROSE) SAMPLE:
First the dark room, then the weird lady, and now there was this soldier yapping his ear off, giving him things he had no idea what to do with. It looked like a file and some kind of brochure, like the kind you’d see when you go on vacation.
But this was no vacation.
And of course being snagged out of his house to be in some Government facility on the opposite side of the country wasn’t enough. Oh no, it didn’t take Fly long to realize that his body had changed when he woke up. Who was it changed by? At first he thought it might have been aliens but it was starting to look like it might have been the Government’s idea. But no-one wanted to talk about that. No no, they were only interested in dragging him from place to place instead, not letting him get a single word in.
What changed about him, exactly? Maybe it was some weird side effect of the fish potion or something, but he was somewhere between being a human and a fish. He kept his human shape but had visible fins, gills, and scales in various places on him. Even his hands and feet were webbed. Fly had been fine being human OR a fish, but being some freakish in between was a bit much. So much so that he pulled the hood of his new wetsuit over his head to hide what he could of his fishy mutations.
To be honest, he hadn’t been paying too much attention to the soldier that was giving him the run down. He was too busy looking around at the surroundings, seeing other confused people with similar files and pamphlets. Most of them looked pretty normal so he was glad he put his hood up, making sure to stick close to his escort in hopes no-one would notice him.
But more importantly he kept an eye out for any familiar faces, mostly his family. They had to know he was here. There was no way the military could have swooped in during the night without them knowing, right?
… Right?
Oh who was he kidding? He wasn’t going to be going home any time soon. He couldn’t go walking around in public looking like… THIS.
He wondered again if it was the fish potion’s fault and the Government was going to dissect him because he looked like he came straight out of the Black Lagoon. Not… The most pleasant thought. He stuck his tongue out, feeling a little nauseous at the idea.
Either he should have been paying attention to what the soldier was saying or consider making a break for it. But it’s not like they had him cuffed or anything… Maybe he’d be ok but that didn’t stop everything from being so confusing.
FINAL NOTES:
[The following are additional notes on Fly’s powers.]
- The only marine mammals Fly is unable to transform into are Polar Bears and Otters.
- At the start, Fly is only able to transform into a handful of animals before getting tired. Like exercising, he’s going to have to build up endurance to change into more things in shorter amounts of time.
- Marine reptiles (prehistoric and modern) are much harder to change into for Fly. In fact it will start out as being seemingly impossible. But the more he practices, the more success he will have with it. However, it will take a lot of time for him to accomplish this feat.
- It’s unexplainable as to why but Fly’s hat never slides off on its own and will stay on his head even if he transforms. If the tuff of blonde hair that sticks out of each animal he turns into doesn’t give him away, the hat will.
- Every fish and animal Fly turns into will consist of the same coloration of a Californian Flyfish: Orange, light yellow, and brown.
- Fly does need to take short swims from time to time in order to stay on land without feeling sick, but with the help of pet stores, Fly may not have to run to the ocean and back. If he gets his hands on a fish tank and some quality sea salt mix, he’ll be able to take these swims in the comfort of his own room. And, no, putting the salt that you eat into a bowl of fresh water does not have the same effect.
- Again, Fly cannot be in fresh water for long. This is because his cells have adapted to the high concentration of salts in the sea and don’t need as much water. If you put him into fresh water his cells will take in too much water and eventually burst. Fresh water is also thinner and can slip through his gills much easier, meaning he can drink too much and potentially drown.
- Fly gives off a slight fishy smell and there’s nothing he can do about it. It’s not very strong but it’s there.
- His weakest spots are his gills and the left side of his upper torso.
- The element he’s weakest to is electricity, especially in a body or water or when drenched.
- Loud noises disorient him and can potentially mess up his swim bladder.
NAME: AbbyStabby
AGE: 24 Years Old
JOURNAL: I do not have a personal blog but you can find me on this account,
IM / EMAIL: ablydavis@yahoo.com
PLURK: AbbyStabby
RETURNING: --
〈 CHARACTER INFO 〉
CHARACTER NAME: Fly
CHARACTER AGE: 13 Years Old
SERIES: Help! I’m a Fish
CHRONOLOGY: Post movie, a few months later.
CLASS: Hero and potential leader.
HOUSING: Nonah #001
JOB: Student and/or Dishwasher at the Fish & Chips shop, Fishy Business
BACKGROUND:
Off the coast of California, during a summer evening in 2000, a young and rambunctious boy named Fly made preparations to take a fishing trip on a nearby beach. Unfortunately, his plans land on the same time that his parents are making their own preparations to go out. Of course their plans take priority over his, seemingly forcing him to stay home and wait for another day to do what he wants.
Fly and his little sister Stella are then left in the care of their stuck up Aunt Anna, who also brings her intelligent son Charles (Chuck for short) along. It becomes painfully obvious that Fly and Chuck don’t care too much for each other’s company from the get go, though it doesn’t help that Fly had intentions of going fishing before his folks left. Despite this, Fly keeps himself entertained by being a nascence to his cousin, taking his computer and “accidentally” causing an error while fooling with it.
Once he finds out that his aunt fell asleep while reading Stella a bedtime story, he not only sneaks his little sister out to go fishing with him, but he also coaxes Chuck into coming with by holding his backup files hostage. Couldn’t have Chuck tattling on him! While fishing, Fly, Chuck, and Stella discover a cave that leads to a hidden ship after nearly getting swept away by the tide. They enter it in hopes to find someone who can show them the way out. It appears to belong to a Marine Biologist named Professor H.O. MacKrill, a very eccentric scientist bent on saving mankind from the Earth inevitably flooding due to the increasing heat and melting polar icecaps. His solution? A potion that will turn people into fish! Before drinking the concoction himself to demonstrate how effective it is (and making Fly record it as well), he remembers that he should show the kids the antidote that will change him back once his transformation is complete, setting the original potion down. While everyone’s back is turned Stella thinks the potion is lemonade and drinks it. It doesn’t take long before she turns into a Starfish, lying on the floor face down and unconscious. When discovered, she is mistaken for a normal Starfish and is thrown out the window into the ocean. Since Stella’s transformation was caught on camera, it doesn’t take long for the three to realize what happened and head out to sea on a desperate search to find her.
As a tropical storm brews over their heads and MacKrill fails to locate Stella with his underwater eyeglass, Fly decides that the only way to find her is to turn into a fish himself. Ignoring the Professor’s warning, he drinks the potion, jumps overboard, and becomes a “Californian Flyfish”. The boat Chuck and MacKrill are on capsizes, sending both of them, the potion, and it’s antidote into the raging sea. Unable to swim, Chuck is forced to drink the potion, while MacKrill and the antidote sink… Due to air pressure in the bottle, the cork holding the antidote in loosens and causes the mixture to leak. A Great White Shark and a Pilot Fish swim into the floating liquid, giving them human intelligence, speech and characteristics. Calling himself Joe, the Pilot Fish takes what anti-fish potion remains in the bottle and schemes to create an entire society of civilized fish to rule over, all while taking advantage of his shark companion’s lack of smarts to make him his lackey.
Meanwhile Fly scours the ocean for his sister till morning, finding her trapped inside a clam. He easily saves her and together they explore the ocean with Sasha, a friendly sea horse they had met while fishing the day before. Soon after they reunite with Chuck, who transformed into a Jellyfish, he informs them of what happened during the storm. With the antidote lost and only having till tomorrow’s sunset to find it, they are at risk of being stuck as fish forever. The children come across some talking fish who tell them about Joe, a fish who gave them their present capabilities with his “magical potion”. Assuming it’s the same anti-fish potion they are looking for, Fly, Chuck, Stella, and Sasha follow them (by bus if you can believe that) to a sunken oil tanker where a large gathering is taking place. Sneaking in and witnessing Joe using the antidote to change fish into more intelligent beings, Fly makes an attempt to steal it and almost makes the mistake of taking a swig while at the bottom of the ocean. Curious about the children, Joe places them under arrest and brings them back to his office for questioning. He tries to convince Fly to tell him how to make more of the potion by offering him a place of power but the boy claims he doesn’t know how and that the only one who did drowned. Not believing them, Joe throws the kids into a cage guarded by a solder crab, except for Sasha who is put into the work camp. If they don’t tell him what he wants by morning, the kids will become shark bait.
Coming home from their night out, Fly and Stella’s folks return to find a frantic Aunt Anna who tells them that the children are gone. When the police refuse to help, Bill and Lisa discover that Fly’s fishing tools are also missing and go to the beach to search themselves. They meet the Professor, who survived the storm, and tells them that their kids have turned into fish. Their skepticism is washed away after being shown the video of Stella transforming into a starfish and, with Bill, MacKrill uses a makeshift boat outfitted with a water pump to help find the missing youths.
The next morning, with Sasha’s help, Fly leads the children’s escape from Joe’s base of operations. Realizing that there’s no way they can go back to get the potion, Fly finally remembers that they do know how to make the antidote (the Professor showed them how through song) and all they have to do is make one themselves. While they spend the day making a fresh potion, Joe, Shark, and his legion of swordfish and crabs search for the children. Come evening, the kids have finished making a new anti-fish potion but are found by their enemies. After drinking what was left of the old potion, causing him to grow even more human, Joe threatens the children’s lives if they don’t hand over the formula they’ve created. Fly, however, gets the upper hand by threatening to smash the shell it’s in if he gets any closer, which he follows up with “Let Stella and Chuck go! Then we’ll talk.”
After a little bit of bickering between Shark and Joe (which resulted in Joe firing Shark), the Pilot Fish attempts to convince Fly into joining him a second time, once again offering him a high rank in his society if he gives him the potion. The fish boy doesn’t fall for it but before he can answer, Shark grabs Joe and complains about being fired. Seeing this as an opportunity to flee, Fly once again leads the others away. However, the crab soldier from earlier grabs the shell in Fly’s fins just before he’s able to swim high enough to avoid him. The crab then attacks, striking Fly with his claw, and drinks the antidote himself. Hailed as the “King Crab” by his fellow crab solders, he attempts to capture the children again for his own uses. However an underwater twister, created by the Professor’s water pump, sucks up all the crabs, as well as the still arguing Joe and Shark (who eats the King Crab in the middle of the vortex). Shark gets his head stuck in the pump’s tube and Joe is released from his grip.
With Fly dying and only 12 minutes till sundown, Chuck decides that their last hope is to get back to the Professor’s lab where a pitcher of the antidote is stored. Because Fly is unable to lead them any longer, Chuck takes matters into his own hands, carrying his family members through the pipe that leads into the Professor’s home. It’s dangerous but they have no choice, especially with Joe pursing them. The only way to get to the other parts of MacKrill’s ship, they are forced to flood it. Unfortunately, just before they get their hands on the jug, Joe overpowers Chuck and makes his way off with it. While Chuck fights off the Professor’s escaped piranhas, Fly barely manages to catch up with Joe in the water pipe he’s using to escape. The boy then tricks the villain to drink the antidote by asking him questions only a human can answer. Joe nearly becomes human, with heavy deformities, and loses his gills, causing him to drown.
Fly drags the pitcher back to his cousin and sister, collapsing as Chuck struggles to open it. It uncorks and just as Chuck and Stella manage to get a mouthful of the antidote, the water that’s flooded the Professor’s home suddenly sweeps them away after Lisa and Anna open the door to the lab. Chuck and Stella turn human again and seemingly everyone is drained outside of MacKrill’s house when he and Bill return from their search. Chuck and Stella are reunited with their families but soon realize that Fly’s missing. Finding the limp and unresponsive body of a Californian Flyfish, it’s assumed by everyone that he didn’t make it. Everyone but Chuck, that is. Chuck desperately tries to find ways to bring him back, dropping the glass bowl he put Fly in in the process. He picks up Fly and asks if he’s ok while Anna tries to approach her distraught son. When he tries to warn her to get away from him, he slips and accidently sends the little fish flying. Aunt Anna tries to catch him but steps on him with her high heel shoes instead, crushing the body.
After a few tense moments, Fly emerges from one of the lab’s pipes, human and hurt, but very alive. Turns out the fish they’d mistaken for Fly was merely a stuffed replica of a Californian Flyfish. A few days later, while the family and MacKrill are hanging out on the beach, Stella is reunited with Sasha, who is turned into an actual horse by the Professor and Chuck so the two can be friends on land.
PERSONALITY:
Fly is a young boy who always has something snarky to say. Highly self-sufficient, he is very optimistic, never wasting time to worry about the future. Instead, he finds a solution to his setbacks and plows through whatever troubles are ahead of him. Before finding himself in Florida and under the surveillance of the Government, he lived a very comfy life. His overwhelming love for his family made it hard to be sad and living with very open-minded parents allowed him to live freely. It’s rare to see him without a smile.
He is energetic and hates to be in one place too long. His favorite hangouts are beaches and anywhere he can skateboard. He also enjoys things like double cheese burgers, Star Wars, mermaids, video games, dinosaurs, planes/blimps, boats/ships, uni-cycling, rollerblading, biking, archery, UFOS, aliens, space, stargazing, rockets, tennis, baseball, soccer, hockey, roughhousing, kites, race cars, robots, comic books, cartoons, pop music, search-and-finds, (super) heroes, and being a pain.
While he has nothing but good intentions (most of the time), that doesn’t stop him from upsetting his surroundings with his seemingly chronic, impulsive, and spontaneous behavior. It doesn’t matter if you’re close to him, he has a knack for ruffling other peoples’ feathers if the opportunity surfaces. But you have to be as old or older than him to qualify for his little tortures. If you’re younger (by at least three years), Fly is surprisingly tolerant and supportive.
If you’re an adult, he’s generally respectful (as well as oddly quiet) but it depends on how you treat him first. And even then he doesn’t always listen.
Fly can be really good at ignoring others. He tends to get absorbed into his own agendas and has a hard time listening to people, especially if they have no backbone or are telling him that things are hopeless. He cannot stand negativity for very long. On the other hand, Fly doesn't like it when people don’t listen to him and can get frustrated. He does shove and shout, making sure people know he’s unhappy.
If there is ever an opportunity for Fly to have the leader role in any group, he will take it. His boundless confidence, sense of responsibility, and moral instinctive give him the energy and guts to lead just about anyone in any circumstance, even if he’s not totally sure what he’s doing.
For most of his adventure with his cousin Chuck and little sister Stella, Fly was extremely brave, as well as extremely foolish. He thought he was untouchable due to his comfortable upbringing and, before meeting the Professor, never found himself in any real dangerous situations. And it didn’t help that he was influenced by the media he surrounds himself with, where the heroes always win. He has changed a bit since then, learning through Chuck that he should take the time to think before acting, at least once in a while.
Despite his inhibited talent of dancing on people’s nerves, even to those he’s close to, Fly can also be the sweetest and selfless kid you’ve ever met. If you’re kind to him/made friends with him, he is reliable and will always be there for you. He is especially good with kids who are younger than him thanks to his experiences in helping raise Stella for five years.
POWER:
[Fly has no canon superpowers so I’ll be creating some for him.]
Fish Physiology: This includes aquatic respiration, cold immunity, pressure resistance, biological night vision (for when he’s in the deepest depths), and speed swimming. These abilities are limited to saltwater only. Fly cannot hang out in freshwater for long without feeling ill or potentially dying, depending on how long he’s in it. However he can hang out on land for very long periods of time (but not forever).
Animal Morphing: This power is limited to him being able to transform into sea creatures only. This is also limited by the fact that when it comes to larger sea faring animals he can only transform into the young/juvenile versions of them since he is very young himself. This means he cannot turn into a full grown Blue Whale. He can only get as big as their young. However, as he gets older, his transformations will grow with him. Also, due to this ability, Fly has physical fish-like qualities when he is human (similar to Beast Boy having animalistic traits when human). He has visible fins on his arms, legs, head, and back, as well as visible gills on his neck and some orange scales on his skin.
Zoolingualism: Fly has the ability to communicate with sea creatures. This includes fish, sea mammals, crustaceans, gastropods, cephalopods, and so on. He cannot manipulate them to help him like Aquaman can (sometimes he may have to trick them into helping though, depending on the animal and situation) but he can at least ask them directly. He can also become friends with them through this communication. He cannot communicate with any land animals other than humans.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
Look guys, it’s been weird, but I should probably go home. My parents are gonna worried about me and I-
--Alright! Jeez, you don’t have to push!
… Soooo you guys are part of the Government? Don’t you think it’s a little weird, and probably illegal, to kidnap kids and make them swear their allegiance to you?
No?
Well I don’t know if you know but you guys sure are poor excuses for soldiers. You’re supposed to protect kids from being kidnapped. I know you have your duty to the Government and all but don’t you think this is going too far? You have the choice to do the right thing by letting me and everyone else go. We don’t want any trouble, we just want to go home.
C’mon, I’m a US citizen! Not some alien fish monster. You can’t keep me here like this! If you don’t let us go, I’ll… Use my magic powers to turn you all into fish! You’re lucky I’ve even given you a chance to let us go yourselves! You better back off!
I mean it! Let us go!
… Please?
LOGS POST (PROSE) SAMPLE:
First the dark room, then the weird lady, and now there was this soldier yapping his ear off, giving him things he had no idea what to do with. It looked like a file and some kind of brochure, like the kind you’d see when you go on vacation.
But this was no vacation.
And of course being snagged out of his house to be in some Government facility on the opposite side of the country wasn’t enough. Oh no, it didn’t take Fly long to realize that his body had changed when he woke up. Who was it changed by? At first he thought it might have been aliens but it was starting to look like it might have been the Government’s idea. But no-one wanted to talk about that. No no, they were only interested in dragging him from place to place instead, not letting him get a single word in.
What changed about him, exactly? Maybe it was some weird side effect of the fish potion or something, but he was somewhere between being a human and a fish. He kept his human shape but had visible fins, gills, and scales in various places on him. Even his hands and feet were webbed. Fly had been fine being human OR a fish, but being some freakish in between was a bit much. So much so that he pulled the hood of his new wetsuit over his head to hide what he could of his fishy mutations.
To be honest, he hadn’t been paying too much attention to the soldier that was giving him the run down. He was too busy looking around at the surroundings, seeing other confused people with similar files and pamphlets. Most of them looked pretty normal so he was glad he put his hood up, making sure to stick close to his escort in hopes no-one would notice him.
But more importantly he kept an eye out for any familiar faces, mostly his family. They had to know he was here. There was no way the military could have swooped in during the night without them knowing, right?
… Right?
Oh who was he kidding? He wasn’t going to be going home any time soon. He couldn’t go walking around in public looking like… THIS.
He wondered again if it was the fish potion’s fault and the Government was going to dissect him because he looked like he came straight out of the Black Lagoon. Not… The most pleasant thought. He stuck his tongue out, feeling a little nauseous at the idea.
Either he should have been paying attention to what the soldier was saying or consider making a break for it. But it’s not like they had him cuffed or anything… Maybe he’d be ok but that didn’t stop everything from being so confusing.
FINAL NOTES:
[The following are additional notes on Fly’s powers.]
- The only marine mammals Fly is unable to transform into are Polar Bears and Otters.
- At the start, Fly is only able to transform into a handful of animals before getting tired. Like exercising, he’s going to have to build up endurance to change into more things in shorter amounts of time.
- Marine reptiles (prehistoric and modern) are much harder to change into for Fly. In fact it will start out as being seemingly impossible. But the more he practices, the more success he will have with it. However, it will take a lot of time for him to accomplish this feat.
- It’s unexplainable as to why but Fly’s hat never slides off on its own and will stay on his head even if he transforms. If the tuff of blonde hair that sticks out of each animal he turns into doesn’t give him away, the hat will.
- Every fish and animal Fly turns into will consist of the same coloration of a Californian Flyfish: Orange, light yellow, and brown.
- Fly does need to take short swims from time to time in order to stay on land without feeling sick, but with the help of pet stores, Fly may not have to run to the ocean and back. If he gets his hands on a fish tank and some quality sea salt mix, he’ll be able to take these swims in the comfort of his own room. And, no, putting the salt that you eat into a bowl of fresh water does not have the same effect.
- Again, Fly cannot be in fresh water for long. This is because his cells have adapted to the high concentration of salts in the sea and don’t need as much water. If you put him into fresh water his cells will take in too much water and eventually burst. Fresh water is also thinner and can slip through his gills much easier, meaning he can drink too much and potentially drown.
- Fly gives off a slight fishy smell and there’s nothing he can do about it. It’s not very strong but it’s there.
- His weakest spots are his gills and the left side of his upper torso.
- The element he’s weakest to is electricity, especially in a body or water or when drenched.
- Loud noises disorient him and can potentially mess up his swim bladder.